#Syberia ii walkthru generator(The generator will puff smoke and try to start but then fail) Take the gas container on the left, notice that it is empty. Press the button on the iron support to start the generator. Now walk towards the area farthest to the left, you should be in front of a generator. Continue to the area where you see the little girl (Malka) again. Use the stairs to go to the lower part of the village. A cutscene showing two gates opening will play. Head back to the gate near the back of the train and use the key on the lock. The cutscene with Malka and her balloon will play and will end with the key for the gate in your inventory. Once she says that she wants something give her the candies (Katalas). You should see a young girl down below in the lower village. Head back to where you used the lever for the large charcoal machine. (Katalas) Return outside to the train platform. Turn the lever of the same machine and then take the candies that fall. Use the coin of Canadian money (the caribou) on the left machine. You will now have a collection of change in your inventory. Use the candy machine key on the drawer of the machine farthest to the right. Head back to the 1st area of the store and examine the candy machines at the end of Emeliov’s counter. Take the candy machine key that is lying in the close-up. Examine the counter on the right with the broken candy machines. Click on the topics “Charcoal” and “Key”. Talk to Emiliov who should be standing behind the counter. Enter the building (General Store) straight across from the train. Return to the area where you saw Emeliov at the entrance to the passenger train. In this area there is a gate on the left. Head all the way to the back end of the train on the platform. Use the lever and watch the cutscene of the large charcoal machine arm moving. You should be standing in front of a lever, click on it. Take 1st small platform that leads to the right. Return to the previous area where we see the train from high above. Use the wind-up wheel in the center to wind the train. In the area with Oscar use the lever on the left to activate the train-winding mechanism. Make your way to front of the train near the engine and talk to Oscar. Kate then finds herself alone on the train platform. Once outside exit the area to your right. Open the door on the right that leads out of the train. After the call continue to the next area of the wagon and then open the door on your left. Click on the dialog topic “Departure” Return to the 1st wagon, continue towards the front of the train until you receive a call from Oscar the automat train operator. Syberia is famous for its climatic graphics with pre-rendered, hand-drawn backgrounds.World 1 : Romansburg Go to the back of the train and talk to Hans. Since it's a typical point-and-click adventure game, the gameplay consists mostly of exploring locations, solving riddles and speaking with non-playable characters. During the journey she will visit various climatic and mysterious places located in the Eastern Europe and she will meet many interesting people. The task pushes her to embark on the greatest adventure of her life. In order to complete her mission, Kate must find her heir. The game begins when the protagonist arrives at the factory and learns that its owner, Anna Voralberg, is dead. She is tasked with finishing the formalities related to taking over a factory located in a small city in Europe. Syberia is the first chapter of the adventures of Kate Walker, an American lawyer hired by the company that produces automatons – mechanical toys. During her adventures Kate will visit, among other places, the North-West passage and the village of the Youkol people.Īn adventure game designed by Benoit Sokal, the famous Belgian comic writer, in cooperation with studio Microids. Syberia II takes place in completely new locations that are much more different from each other than previously. Many new graphic effects were added, including dynamic shadows and an animated snow. The greatest change in comparison to the first game lies in the quality of the graphics and the increase of the gameplay dynamics. The woman joins Hans and she helps him discover the mystery of the last living Mammoths. This time Kate decides to follow the trail of Hans Voralberg, the heir to an automaton factory, for her own reasons. The game starts in the same place where the first Syberia ended – in the Russian city Romansburg. Her intention of finalizing a contract led her to the adventure of her life. Syberia II continues the plot of the first installment - it presents the further adventures of Kate Walker, an American lawyer. A sequel to the excellent adventure game created by Benoit Sokal and studio Microids.
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